The House of Nymph

The House of Nymph is a 3D environment project using UE5.
• Worked on the environment setting, concepting, whitebox layouting, and composition.
• Specialized in organic assets’ modeling, UV unwrapping, High-to-Low Poly baking, and texturing.
• Contributed to the creation of foliage, skybox, and procedurally generated background trees.
• Implemented VFX (shaders and particles), lighting, camera settings, and animation rendering.

  
World Settings:
Nymph is a cheerful forest guardian elf who lives inside Mother Tree, enjoying fruits and decorating her home with flowers. The Mother Tree sits at the heart of the forest, absorbing nutrients and returning energy to sustain all life.


World Settings:
Nymph is a cheerful forest guardian elf who lives inside Mother Tree, enjoying fruits and decorating her home with flowers. The Mother Tree sits at the heart of the forest, absorbing nutrients and returning energy to sustain all life.


The House of Nymph - Final Render


Work Process Breakdown in UE5

Trees Modeling Process

Trees Modeling Process

Main tree sculpted in ZBrush

Main tree sculpted in ZBrush

Final Render

Final Render

Props in details

Props in details

Final Render

Final Render

Vegetations created in SpeedTree

Vegetations created in SpeedTree