The House of Nymph is a 3D environment project using UE5.
• Worked on the environment setting, concepting, whitebox layouting, and composition.
• Specialized in organic assets’ modeling, UV unwrapping, High-to-Low Poly baking, and texturing.
• Contributed to the creation of foliage, skybox, and procedurally generated background trees.
• Implemented VFX (shaders and particles), lighting, camera settings, and animation rendering.
The House of Nymph - Final Render
Work Process Breakdown in UE5