VR Games - Fast Prototyping

VR games created in fast-paced 1–2 week cycles by a team of five at Carnegie Mellon University

Marley My Dear is a short, non-text-based storytelling VR game in which players embody an elderly woman’s beloved dog, exploring an emotional story through interaction and perspective.

Marley My Dear is a short, non-text-based storytelling VR game in which players embody an elderly woman’s beloved dog, exploring an emotional story through interaction and perspective.

Play through - Sound on recommended

Oculus Quest 2 VR rhythm game using hand tracking developed in 1 week, designed with minimal UI to encourage a sense of freedom and guide inexperienced players through subtle, indirect cues.

Oculus Quest 2 VR rhythm game using hand tracking developed in 1 week, designed with minimal UI to encourage a sense of freedom and guide inexperienced players through subtle, indirect cues.

Play through - Sound on recommended

First-person VR horror storytelling game built in Unity for Quest 2. Designed with no explicit hints, encouraging naive players to explore freely. The experience centers on a mythical, haunted house that offers a strong sense of freedom and discovery.

First-person VR horror storytelling game built in Unity for Quest 2. Designed with no explicit hints, encouraging naive players to explore freely. The experience centers on a mythical, haunted house that offers a strong sense of freedom and discovery.

Play through - Sound on recommended