Under the guidance of my art lead, Miranda, I worked on Imperial human characters for the game RPG Suites. The project included 10 character types with both male and female variants, resulting in 20 unique characters. Each character was developed with a distinct narrative background, requiring a strong visual identity while maintaining consistency and performance in-game. I used Character Creator 4 (CC4), Blender, Substance 3D Painter, and Mixamo for high & low poly character modeling, baking, texturing, and animation, and implemented the final assets into Unity Engine for real-time use.
Psion (Female and Male):