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The Team: 

Faris Elrayes - Programmer

Ray (Yutian Xie) - Artist/Sound Designer

Echo (Dian Yi) - Artist

Ivy (Chang Liu) - Artist

Tool Used: 

Illustrator - UI/Graphic Design
Photoshop - Texture/UI/2D
Garage Band - BGM/SFX design

Unity - Coding + Shader Graph
Maya - Model + Animation
Substance Painter - Texture

Space RPS - VR Game

Space RPS is a VR Rhythm game developed in 1 week, which requires player to beat Rock Paper Scissors Aliens on the beat with their hands using hands recognition technology. We were encouraged to create a game with minimal explicit instructions/UI, and guide your unexperienced play tester via indirect control.

Game Showcase

Work In Progress

Only one week to make something. No time to really experiment, just go for something you think can work.

image (5).png
Planet_2.png
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UFO.png
Planet_1.png
Track.png

Modeling and texturing for planets, starships and the run way.

Hands.jpg
Hand_1.png
Hand_2.png
Hand_3.png

The "Paper" Alien

The "Scissor" Alien

The "Rock" Alien

Hand_1.gif

The Alien Animation Running

Dissovle.gif

The Alien dissolved effect when player hit it with the right hand gesture

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Composition Draft In Unity Scene

Shader colors testing

A moving shader for the rhythm trails

easy.png
normal.png

 Hands recognization testing

The lines on the path would wiggle when a note is correctly hit

hard.png

Three Levels: Easy, Normal and Hard based on different background music

Leader Board

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