The Team:
Faris Elrayes - Programmer
Ray (Yutian Xie) - Artist/Sound Designer
Echo (Dian Yi) - Artist
Ivy (Chang Liu) - Artist
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Tool Used:
Illustrator - UI/Graphic Design
Photoshop - Texture/UI/2D
Garage Band - BGM/SFX design
Unity - Coding + Shader Graph
Maya - Model + Animation
Substance Painter - Texture
Space RPS - VR Game
Space RPS is a VR Rhythm game developed in 1 week, which requires player to beat Rock Paper Scissors Aliens on the beat with their hands using hands recognition technology. We were encouraged to create a game with minimal explicit instructions/UI, and guide your unexperienced play tester via indirect control.
Game Showcase
Work In Progress
Only one week to make something. No time to really experiment, just go for something you think can work.
Modeling and texturing for planets, starships and the run way.
The "Paper" Alien
The "Scissor" Alien
The "Rock" Alien
The Alien Animation Running
The Alien dissolved effect when player hit it with the right hand gesture
Composition Draft In Unity Scene
Shader colors testing
A moving shader for the rhythm trails
Hands recognization testing
The lines on the path would wiggle when a note is correctly hit
Three Levels: Easy, Normal and Hard based on different background music
Leader Board